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21. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Daniela Doran wrote: Very good point. CCP has squandered the revenues they made from Eve on other non-profitable ventures as stated in the post above. And now in order to compensate for those losses they're trying to dig in deeper and milk th...
- by CCP Terminus - at 2015.10.19 04:45:14
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22. [Future] Module Tiericide GÇô Shield Rechargers and Others - in Player Features and Ideas Discussion [original thread]
Ncc 1709 wrote: this part of November or December patch? It should hopefully make it in to the December release.
- by CCP Terminus - at 2015.10.19 04:21:56
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23. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Teckos Pech wrote: CCP Terminus wrote: Roughly 70 characters are traded per day, not per month. Something like 25000 a year give or take. Some more data: - Most traded characters are 50 million SP or lower. - A good portion of trades are ...
- by CCP Terminus - at 2015.10.18 01:29:03
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24. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Teckos Pech wrote: Jasmine Heap wrote: I've always viewed the character bazaar as something that not many people were involved in. Perhaps I am wrong about that. I never used it myself. My fear with these changes is that it will mainstream a...
- by CCP Terminus - at 2015.10.18 01:12:44
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25. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Scott Ormands wrote: On one hand im excited to get back the 3m sp wasted in mining on a carrier toon, on the other what is to stop me from trainging a command ship and then extracting all the boosting skills, so to speak. in that way i could st...
- by CCP Terminus - at 2015.10.15 16:20:02
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26. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Haatakan Reppola wrote: Is there any plan to remove Medium Ice Harvester Accelerator or add a small? If my math is correct (big if :P) only Procurer and Retriever will be beaten for Ice harvesting at max skills with same number of ice rigs (0 ...
- by CCP Terminus - at 2015.10.14 18:17:23
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27. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: Scuzzy Logic wrote: As much as I appreciate getting more hulls for existing resource harvesting types, can we PLEASE at least know if you're ever going to work on a ship tailored for gas harvesting? I'm getting very irritat...
- by CCP Terminus - at 2015.10.14 17:57:02
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28. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
GrandLynx wrote: When the Discovery becomes available on Sisi - would be possible to have a fixed/permanent Shattered Wormhole which can be used to test this ship? and naturally, when this will be available to put through some paces? When s...
- by CCP Terminus - at 2015.10.14 17:53:54
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29. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
ISD Rontea wrote: CCP Terminus wrote: And yes we don't plan on making a small ice mining rig. What about small gas harvesting rig? Tech 1. 200 calibration, -5% gas cloud harvesters duration Tech 2. 250 calibration, -7.5% gas cloud harves...
- by CCP Terminus - at 2015.10.07 17:57:34
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30. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: Please correct me when I made mistakes anywhere here: Ice mining cycle is 330secs x 0.5 role x (0.75 (mining frig) x 0.75 (ice mining skill), for 93secs rounded total cycle time per 1k block. Then adding three Icing lows put...
- by CCP Terminus - at 2015.10.07 11:18:01
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31. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: For those of you trying to run the math and thinking that the Discovery Expedition Frigate mines ice too fast, here's a description of how all the math works: I'll compare a Discovery to a Procurer Ice Strip Miner I...
- by CCP Terminus - at 2015.10.06 21:48:00
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32. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Mr Grape Drink wrote: You may see it as only 5M3, but I see it as an 8% increase in base yield, which is pretty nice over a period of time. I was thinking something similar on the Ice variant. but as you said, it would be for time instead of yi...
- by CCP Terminus - at 2015.10.06 17:51:33
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33. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: CCP Terminus, is the Expedition Frigate skill line going to be exclusively to ORE ships or will there be a chance of Gallente, Amarr, Caldari,and Minmatar Expedition Frigates? I don;t know for sure, but I would sus...
- by CCP Terminus - at 2015.10.06 14:14:30
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34. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
ISD Rontea wrote: Note: you can hauling 36m tritanium in Discovery ore hold from highsec to nullsec (all5 skills). Ore Holds can't hold minerals.
- by CCP Terminus - at 2015.10.06 11:43:00
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35. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: frigates with ore bays bigger than some industrial ship's cargoholds... Oh rly? I would say in those cases the Prospect probably already was beating them as well. And if you're talking about Mining Barges, the Prospect has...
- by CCP Terminus - at 2015.10.06 02:18:00
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36. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Alexis Nightwish wrote: Just curious as to the rationale behind not letting the Discovery warp while cloaked. We wanted to differentiate the Discovery from the Prospect, while still having them feel like they're in the same class of ship. So ...
- by CCP Terminus - at 2015.10.06 02:13:27
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37. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Scott Weaver wrote: Quote: targeting delay reduced to 5 seconds I understand cloak re-activation bonus, but why does it have targeting recalibration bonus? Not even covops/recons have that advantage Black Ops have no targeting delay, as...
- by CCP Terminus - at 2015.10.05 14:47:34
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38. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Selaria Unbertable wrote: CCP Terminus wrote: Discovery ... Role Bonuses: 200% bonus to Mining yield
Are you sure it's not 100%? 200% would mean it can harvest 3 blocks per cycle. With all those duration reductions, that...
- by CCP Terminus - at 2015.10.03 11:33:50
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39. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Kibitt Kallinikov wrote: CCP Terminus wrote: So without further ado, here are the stats: Base shield resistances (EM/Therm/Kin/Exp): 0 / 50 / 40 / 20 Base armor resistances (EM/Therm/Kin/Exp): 60 / 10 / 25 / 35 Interesting resist profile...
- by CCP Terminus - at 2015.10.03 11:15:31
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40. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: the actual question is: what color is it? Laetitia Nzero wrote: What colour will it be? lol, art has the final say but I'm hoping for something icy
- by CCP Terminus - at 2015.10.02 18:00:01
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